the beginning
very much interested in creating interactive architectural spaces [homes, galleries, transport infrastructure] or adaptive objects that would faciliate dialogue between user and environment. my background is in applied math and interactive design, but further reaches in merging technology and architecture provides my focus.
some initial ideas... a modular series of communicative furniture; walls that were easily moved or modified for ultimate house configuration control; chopsticks as input + output interface in the kitchen; a bed that would measure sleep and breathing patterns during the night.
settled on a dining room table that automatically moved place settings to their correct locations, depending on the optimal configuration determined by the size and shape of the table + number of places being set. [inspiration: the orderly, entertaining dishware of disney's beauty and the beast.]
had a horrific experience working with blender. found the GUI completely bewildering; could never figure out which menu i needed to tweak any given parameter. i had the user manual handy but the cryptic abbreviations, nonexistent undo command, and tiny context-ambiguous buttons did me in. [not the mention the completely non-intuitive mouse button clicks and keyboard shortcuts...] the utter lack of control i felt over the program almost brought me to tears. you can view uber-embarassing attempt at table rendering here. i foresee myself using another program --most likely 3d studio max-- for future projects necessitating 3d rendering.
however, i feel much more at home with flash. made a quick little demo showing how the table automatically sets for four people. when the size of the table changes (by placing another table next to it), the optimal configuration shifts to accomodate. the standalone shockwave file can be viewed by clicking on the image. [i'm particularly proud of the color scheme.]

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